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/* Baghdad Town Square /* /* 7.room /* /* Bagdad /* /* flags: 1=0 First visit /* 2=n "Desoriented sentence choice" SECTION: 3 UPDATE: 6 3D: 130;129;128;0.3 BACKDROP: 7BG.IFF START_POS: 1;$800D;260;117;M;2 START_POS: 2;11;339;111;M;2 START_POS: 3;11;479;98;R;3 START_POS: 4;11;108;102;L;7 START_POS: 5;11;376;79;M;9 START_POS: 6;11;193;110;L;2 FLOOR: 1;0;116;640;119;1-1/2-2/3-3/4-4/5-4/6-6/7-6/8-8/9-4/10-8 FLOOR: 2;191;110;387;119;1-1/2-2/3-1/4-4/5-4/6-1/7-1/8-8/9-4/10-8 FLOOR: 3;478;95;483;119;1-1/2-1/3-3/4-1/5-5/6-1/7-1/8-1/9-5/10-8 FLOOR: 4;374;78;377;119;1-1/2-2/3-1/4-4/5-5/6-1/7-1/8-2/9-9/10-8 FLOOR: 5;374;101;483;104;1-3/2-4/3-3/4-4/5-5/6-4/7-1/8-4/9-4/10-8 FLOOR: 6;105;100;116;119;1-1/2-1/3-1/4-1/5-1/6-6/7-7/8-1/9-1/10-8 FLOOR: 7;95;100;116;102;1-6/2-6/3-6/4-6/5-6/6-6/7-7/8-6/9-6/10-8 FLOOR: 8;205;99;217;119;1-1/2-2/3-1/4-2/5-2/6-1/7-1/8-8/9-2/10-10 FLOOR: 9;374;78;387;80;1-4/2-4/3-4/4-4/5-4/6-4/7-4/8-4/9-9/10-8 FLOOR: 10;205;99;227;101;1-8/2-8/3-8/4-8/5-8/6-8/7-8/8-8/9-8/10-10 EXIT: 1;335;84;343;104;339;111;house EXIT: 2;476;76;481;93;478;93;mosque EXIT: 3;103;79;108;102;99;101;back\alleys EXIT: 4;0;85;29;119;5;115;southern\quarters EXIT: 5;372;65;378;79;382;78;street looking\as if it might\lead somewhere EXIT: 6;604;89;639;119;635;117;northern\quarters EXIT: 7;189;89;192;110;193;110;house CLPART: 7FG.IFF /* Water basin ROOMBOBS: 3;1;0;0;48;4;50;0 /* House with six ornaments ROOMBOBS: 1;4;0;6;84;38;0;0 /* Introductory texts ROOMBOBS: 1;5;15;96;114;26;0;0 ROOMBOBS: 1;6;7;124;136;17;0;0 /* House pieces ROOMBOBS: 1;11;4;55;13;32;0;0 ROOMBOBS: 1;12;24;56;14;28;0;0 ROOMBOBS: 1;13;48;57;13;26;0;0 /* 7 Camel ROOMBOBS: 1;7;98;23;26;18;25;0 /* 9-10 Camel ROOMBOBS: 2;9;123;23;26;18;25;0 ROOMOBJ: 1;water basin;7;-1;56;A 0,(RBOB1,100)(RBOB2,100)(RBOB3,100)(RBOB2,100);254;103;-4;-6;12; ;0;9;8;0;LOW;WD;a;this;it STATIC: 40;RBOB4;433;114 STATIC: 39;RBOB11;99;108 STATIC: 38;RBOB12;226;104 STATIC: 37;RBOB13;385;81 /* This room uses the command area /* DACT: SETRF 40,2=0 /* /* Show the camel DACT: SHOW 11,282,109,DEF /* Go! DACT: TRACK OFF;COMAREA ON;LIGHTS ON /* If first visit, greet the player... DACT: IFRF 1=0;W 50;BOBON 30,320,35,RBOB5;W 100;BOBON 29,320,49,RBOB6;W 300;BOBOFF 30;BOBOFF 29;W 100;SAY I have obviously arrived after business hours...;SAY ...the place seems almost deserted.;SETRF 1=1 DACT: EXIT /* Action -2 - Restore music in this scene after resume /* ACTION: -2;TRACK 02.track,108,FILTER - but not the demo!! /* Action 0 - Exit /* --------------- ACTION: 0;SAY Sorry - this is the end of the demo!!! /* Action 1 - Give /* Action 2 - Pick up /* /* Action 3 - Use /* -------------- /* ACTION: 3;IFOBJ ROBJ1;SAY I don't need to wash.;SAY I did that last Christmas!;EXIT /* Use a CMOVE instead of MOBJ because Marlboro is not his usual size! ACTION: 3;IFOBJ 11;CMOVE 295,111,P;COMAREA OFF;GOTO 5,3 ACTION: 3;IFOBJ 10;IFOBJ2 ROBJ1;SAY I am certainly not going to put the cinders out after going through all that trouble to get them!;EXIT /* /* Action 4 - Open /* Action 5 - Talk to /* Action 6 - Push /* Action 7 - Close /* /* Action 8 - Look at /* ------------------ ACTION: 8;IFOBJ ROBJ1;MOBJ;SAY The basin is filled with fresh water.;EXIT ACTION: 8;IFOBJ 11;CMOVE 295,111,P;SAY Marlboro seems to like it here!;EXIT /* /* Action 9 - Pull /* End of room file.